Entry tags:
night one; hunters

Through the night, the wind howls and a blizzard rages, but everyone is safe and warm locked inside their cabins. Everyone, that is, except you. At 11 PM precisely, the door from your bedroom to the outside world creaks open. If you were sleeping, you will find yourself stir to the sound.
Outside, despite the sounds of a blizzard and the whiteout blocking the views from your window, the world is still and calm. The ground and trees are blanketed in thick snow, but no snow is falling and the wind is no longer blowing.
You find yourself drawn out into the snow, unable to feel tired or cold despite the freezing temperature and the late hour. It is impossible to resist the call you feel to journey out into the dark woods, past the old graveyard, to where the trees meet the cliffs and caves at the edge of the mountains.
Here, you and fourteen others gather. There is a feeling in the air as though you are being watched, but besides the other visitors, you're all alone. For now, you don't know what has brought you here, but you can't bring yourselves to leave.
((OOC: Just a note on how threads with Critter will work! There will be several 'stages' to Critter's explanations, which I'll be accomplishing by posting various subthreads. You can tag into any stage assuming your character has heard the rest, or you can tag earlier on and we can thread until you reach the next stage.
So, for example, in Critter's arrival, when you reach the point of needing to know the rules, your conversation progresses to the next subthread directly below the arrival. You can then reply to that subthread to continue the conversation if you want. I may stall on replying to you if your reply is getting to a subthread I don't want to post quite so quickly.
I know this is confusing, but this is so I can thread with all of you as much as you want without having to get into weird thread orders and so everyone hears all the relevant info.))
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Okay, ladies and gentlemen, let's look at this as rational individuals. It's very clear that, the creatures keeping us here - they have real power. A lot of power. We all saw what happened. We know what will happen to us if we don't co-operate.
And I don't know about you, but when I was hearing all that stuff trying to threaten me into realizing my true nature as a hunter or whatever claptrap -- it certainly made me feel it would be a lot better for all parties involved if we were co-operative. Especially with that clause where we'll just get replaced with someone else we know. Because that just puts them into the same position we're in now and starts our dilemma all over again.
I think we should go along for now and get this over with. We need to plan things out - like, I don't know who you got stuck in your cabins with, but I'm shacked up with a kid. I'm talking about a ten-year-old boy here. I'm not killing him. There are plenty of perfectly grown people here for that.
[Spreading out his gloved hands.] Yeah, that's my take on this stuff. At this point I don't even know if I'm really just crazy for going along with this, somebody stop me before I need to be straitjacketed.
no subject
I certainly wouldn't want anyone unstable enough to take that burden. That may be disastrous in the long run.
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Go home.
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None of the preys will have to know.
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