gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
tsunneverset: (pic#6072481)

[personal profile] tsunneverset 2013-06-16 08:21 pm (UTC)(link)
No, I suppose we don't. But we do have a choice with what we've been given, unfairly or not.

[He won't ask Bruce to make that choice though. He's come to respect the other man's intelligence, his moral code, and his determination...but in the end, Bruce was still human. Barring any more unfortunate disasters, England will still likely be around and unchanged in a thousand years' time; other responsibilities or not, he can afford to spend years in this town, decades, however long it takes to find a way to bring everyone back. But mortal lives were so fleeting and Bruce was already nearing the end of his; he won't blame him for leaving and making the best of what time he had left.]

What will you do afterwards?
Edited 2013-06-16 20:22 (UTC)
terryplz: (pic#6131033)

[personal profile] terryplz 2013-06-16 08:30 pm (UTC)(link)
...

A man who I had come to respect once told me that I would live longer than him because I'm "too stubborn to die". A man who was near immortal due to a slow aging process in his DNA.

[He looks toward England, stern as ever. In the past days he's looked more tired than anything. But now, that same determination from the first day of arriving to the Pass was back.]

I'm not going home. I'm staying until I find out what's going on. And I'll stay as long as I have to, until I can bring back everyone. Not just the people who are playing now, but the ones who played before. No matter what it takes.
tsunneverset: (pic#6102961)

[personal profile] tsunneverset 2013-06-16 09:13 pm (UTC)(link)
[He blinks, then chuckles wryly.]

Funny, I've been called something similar a few times in my lifetime. Granted, rarely as a compliment, mind.

[He can't see Bruce's expression, but he can hear the determination in his voice and it makes him smile back.]

I as well. Surrendering and retreating now would leave a bad taste in my mouth, and France would never let me hear the end of it.