gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
encored: (gallantly carried off into the sunset)

1/2

[personal profile] encored 2013-06-15 05:40 am (UTC)(link)
[his breath catches in his throat for a second because really, really Spain?

...really, it's been so, so long since anyone has done anything like this for him. for all of the times people have called him a child, for the moments when his deceitful face has saved or caused him hassle - this genuine, heartfelt sort of treatment has him looking lost. he fumbles for Spain's sleeves, less fearful of the height he's at and more fearful of the sudden thought that Spain will forget. he doesn't at all believe this is the end, especially when not even Critter knows where they go, but what is it all for?

why does everyone else get the pleasure of thinking it's all so temporary, so easy as life and death, when he has to suffer losses no matter what the outcome is?]