gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
tsunneverset: (for king and country)

[personal profile] tsunneverset 2013-06-15 03:59 am (UTC)(link)
No. Not yet. [He's realized by now that attacking Critter won't do any good, but his voice still thrums with rage.] Let it bring us back if it wants. I won't leave this town until I find a way to save everyone, I swear it.
construe: ('cause you will never do better)

[personal profile] construe 2013-06-15 04:00 am (UTC)(link)
It won't let that happen. It possesses all the power here.
agentx13: (a: suspicious)

[personal profile] agentx13 2013-06-15 04:02 am (UTC)(link)
Unless there's a way to block that power, like it blocked Steve's strength...
tsunneverset: (pic#6102961)

[personal profile] tsunneverset 2013-06-15 04:06 am (UTC)(link)
There has to be a way. There has to be. It wanted us to be pack - well, now it's time to start acting like one. If we live...then we work together. We find a way out for everyone. We never surrender. And we show Critter that bringing us back will be the biggest mistake that creature's ever made.
agentx13: (a: look up)

[personal profile] agentx13 2013-06-15 04:10 am (UTC)(link)
Okay. Let's think about this.

What does Critter want?

And what can hurt the pain in the ass?
tsunneverset: (ponder)

[personal profile] tsunneverset 2013-06-15 07:20 am (UTC)(link)
It said it wasn't about revenge to you, didn't it? Then perhaps...it wants us to learn something. Or to prove ourselves better than the ones who killed those wolf cubs. Abstaining didn't do the trick, but it may have been too late for that anyway, given that by that point every person there had already voted for someone else during the game.

As for that, I wish I knew. Physical combat isn't the answer. [He narrows his eyes.] Maybe we should just start burning everything down, plants and animals alike, until it brings everyone back. It already hates us and nothing we do seems to change its mind, so why bother trying? It's not like it can do anything worse.