gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
vytis: (these lessons that we've learned here)

[personal profile] vytis 2013-06-14 01:37 am (UTC)(link)
Do you think Critter can really kill us? [Nations, that is. And for all this topic is morbid Lithuania doesn't seem bothered at all.]
notyetlost: (sulking)

1/2

[personal profile] notyetlost 2013-06-14 01:57 am (UTC)(link)
When I first got here I was worried about that, but I figured if that was the case in the end you guys would step it up and cover for me. No biggie.

Then England died and none of his citizens here bit the dust immediately after him. So that made me feel better about my own citizens.
notyetlost: (daydream)

2/2

[personal profile] notyetlost 2013-06-14 02:14 am (UTC)(link)
[Poland rubs his eyes.] When you got all set on fire I tried trading more of my own stuff to get you back again, but Critter didn't want any of it. It teased me about maybe taking my people, but like I couldn't give him that.

I think really though, our people aren't really ours. We couldn't give them away even if we wanted to. We're more theirs.

Jeszcze Polska nie zginęła, kiedy my żyjemy. [Poland has not yet perished, so long as we still live.]

As long as they're still around and want us with them, I don't really think there's too much Critter can do about it.
Edited 2013-06-14 02:14 (UTC)
vytis: (there's a new world to be won)

[personal profile] vytis 2013-06-14 02:20 am (UTC)(link)
Kas bus, kas nebus, bet Lietuvis nepražus. [Whatever may happen, Lithuanians will not perish.] I think we'll be fine, even if it looks bad at the end.
notyetlost: (nap times)

[personal profile] notyetlost 2013-06-14 02:35 am (UTC)(link)
Yeah... we'll be fine.