gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-06-12 04:51 am (UTC)(link)
[He can believe anything he wants. But if Robin falls to no longer hoping she might just disappear again, this time for good.]

Lithuania was a rabbit who shot a rabbit, wasn't he?

[She listens to that, though. Hmm...]

Then I would say that alone might make it obvious the wolves and the hunters are not one in the same, wouldn't it? If they were, why not just say that?

As for trusting the clues... I think it would be best to assume they're real, at least for now. If they aren't, then we've done all this for nothing and we have no information to go on.
encored: (little sparrows)

[personal profile] encored 2013-06-12 05:11 am (UTC)(link)
Correct, and he was labeled a human for doing so. This is a game that it says is good for humans to play, yes? As there are plenty of non-humans here such as myself and Kanaya, clearly it isn't biology that the beast is using as a guideline.

What, then, is something that we all possess that would put us into the same category? I believe the hamster child was on the right path with his guessing. What differentiates us from the animals Critter so loves? The need to avenge ourselves, for one. Needing a motivator to kill, perhaps. [a sour face. he shifts so he's propping his chin up with both hands now.] At any rate, I'm inclined to believe that we're aiming for the wrong hunter by targeting the wolves, but wolf victory will be a loss for us all as well. If the true game hasn't been won yet as Critter claims, the answer can't lie in wolf, rabbit or vulture victory.
bloodofgrima: (Naga's Voice)

[personal profile] bloodofgrima 2013-06-12 10:39 pm (UTC)(link)
[Hmm...]

That seems to fit perfectly, in fact.

[She unfortunately has no input on it, though, and just sighs.]

What is that true game? What does it want proved to it?
encored: (at his head a grass-green turf)

[personal profile] encored 2013-06-12 11:00 pm (UTC)(link)
[SADLY he's about as stumped as she is. much less worried about it, but stumped nonetheless.]

I haven't the faintest. Perhaps it wants acceptance? The entire game we've been forcing the blame on each other or Critter but in the end, nothing has really made us play other than our own morals, incentives and motivations. Critter provided that, certainly, but it didn't make us play the game.