gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
condescent: (oh? | on his face is a map of the world)

[personal profile] condescent 2013-06-12 03:15 am (UTC)(link)
[He rewinds the TV until the blackboard in the school is visible again and points at it.]

'The Hunters have to be stopped. Don't make the wrong choice.' I think that makes it fairly clear, don't you? What a pity the Doctor couldn't have mentioned that little tidbit in the middle of all his sanctimony.
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-06-12 03:20 am (UTC)(link)
[The Hunters...]

Yes, I saw that. But if the wolves aren't the real hunters, then who is? Critter? All of us? Or someone else?

[Dammit Joshua she's a battlefield tactician, not an intricate politics one.]
condescent: (bored | see the life that he took)

[personal profile] condescent 2013-06-12 03:24 am (UTC)(link)
Maybe we're thinking about this too hard and the hunters mean exactly that and nothing more. That was the last clue, after all - perhaps once the prey win now that all of them have been unlocked, there'll be some bonus level.
bloodofgrima: (Inexorable Death)

[personal profile] bloodofgrima 2013-06-12 03:26 am (UTC)(link)
...What?

[Sorry she's from a medieval country did you expect her to understand your game reference.]

[personal profile] yvnyet_uv_mekrdhehk 2013-06-12 04:13 pm (UTC)(link)
Oh, like overtime!

[Like in blitzball!]

[personal profile] expiatrice 2013-06-12 09:13 pm (UTC)(link)
That's what I'm expecting, too. Those extra rooms in the town hall made it rather clear, didn't they? Scavenger, wolf, or prey victory isn't the answer, but within the contextual frame of the game, those three are theoretically the only possible answers. Whichever side wins the current game, this 'choice' likely comes after.