Entry tags:
graveyard part five
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
no subject
no subject
no subject
no subject
no subject
[Even if he agrees with England, it's not as though they can tell the others. And he's sure none of the living would even listen to their grievances.]
no subject
[He won't ask Bruce to make that choice though. He's come to respect the other man's intelligence, his moral code, and his determination...but in the end, Bruce was still human. Barring any more unfortunate disasters, England will still likely be around and unchanged in a thousand years' time; other responsibilities or not, he can afford to spend years in this town, decades, however long it takes to find a way to bring everyone back. But mortal lives were so fleeting and Bruce was already nearing the end of his; he won't blame him for leaving and making the best of what time he had left.]
What will you do afterwards?
no subject
A man who I had come to respect once told me that I would live longer than him because I'm "too stubborn to die". A man who was near immortal due to a slow aging process in his DNA.
[He looks toward England, stern as ever. In the past days he's looked more tired than anything. But now, that same determination from the first day of arriving to the Pass was back.]
I'm not going home. I'm staying until I find out what's going on. And I'll stay as long as I have to, until I can bring back everyone. Not just the people who are playing now, but the ones who played before. No matter what it takes.
no subject
Funny, I've been called something similar a few times in my lifetime. Granted, rarely as a compliment, mind.
[He can't see Bruce's expression, but he can hear the determination in his voice and it makes him smile back.]
I as well. Surrendering and retreating now would leave a bad taste in my mouth, and France would never let me hear the end of it.
no subject
Say, how about this? If you're still blind when you get back you'll have to ask someone to guide you to the right grave marker, but I'll even let you leave a stuffed animal for me.
no subject
Don't be ridiculous, I certainly will be doing no such thing. Leaving a stuffed animal out in the open air like that will completely ruin both the exterior and the stuffing. It may even mold. You'll just have to collect it from me yourself once we're all back safe and sound.
And I owe you clothing too, don't I? How will I be able to get that to you when I don't even know your measurements? I'm afraid it simply can't be done. You'll have to be present for that too.
no subject
I've left your tea things on the desk next to the lamp. They should still be there, so don't forget them. I even cleaned them for you.
no subject
[visibly shakes himself out of visions of teddy bears in tartan raincoats] And I told you, I'm very up to date on the latest fashion trends! I don't go around in sweater vests and button-ups all the time, you know. I'm sure there's something in my closet that would be suitable for a lad your age. [hope you enjoy ripped t-shirts and tight leather and studded bracelets, Charles...]
I won't forget. And I don't plan on leaving anything behind. [his voices goes more serious at that and it's clear he's not talking about the tea.]
no subject
[he catches the double meaning though and his lips purse for a second.] You've all be horridly optimistic this entire game, you know, and it hasn't gotten you anywhere good yet. Why do you think it will change now?
no subject
[He smiles at that.] Who knows? Some may call it foolish, but it's never been in me to surrender. I may be cynical, but I'm not a defeatist. Perhaps it'll be all for naught in the end, but we'll never know if we give up hope and don't even try. And while I usually expect the worst and hope for the best, in this case...how can it possibly get even worse?
no subject
[and since he takes that as a challenge:] Well, you wolves could be revived and then forced to kill off the remaining rabbits. Then you'll all die in turn as soon as you try exiting the Pass. Or you could send Critter into such a hissy fit that it decides to keep us all around indefinitely, watching round after round of other idiots fall into the same trap we have. Really, the potential bad outcomes are far, far greater than the one slim chance that we might be able to rectify anything in this mess.