gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-05 08:53 am
Entry tags:

graveyard part 4

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
construe: (hear me when i say)

[personal profile] construe 2013-06-10 08:45 pm (UTC)(link)
I saw that you found my letter... but... I never meant to mislead you.
destage: (When I'm alone I feel so much better)

[personal profile] destage 2013-06-10 11:25 pm (UTC)(link)
...I know you didn't. It was--

[--the Hunter's fault! No, she bites back what she wants to say. It's really no use arguing it, not after what the letter told her. ...And maybe a bit of Sharon's kindness, but she refuses to admit that.]

...It was what you had to do, wasn't it? Once you started playing their game.

[...That isn't any better, but it's less biting?]
construe: (manners; you'd better reconsider)

ahhh so sorry for being slow

[personal profile] construe 2013-06-15 04:08 am (UTC)(link)
That's right. Still... Betraying your trust was... rather unforgivable.
destage: (Something for me)

Hey, no worries! I don't mind at all.

[personal profile] destage 2013-06-17 07:31 pm (UTC)(link)
[Sayaka doesn't say much for a few seconds--she really did trust Kirigiri so much. It would've been embarrassing at any other point, but she gave her words she needed to hear.

Hunter or not, she smiles--Kirigiri wasn't at fault for this. That was her mantra at this point.]


...You did much more than I could've asked for. I may just be me being too optimistic, but...I forgive you. It's the least I feel I can do.

[Mostly for the shoot out, but she also speaks of what would have happened at Hope's Peak. Not that she makes that last bit too obvious.]