gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-05 08:53 am
Entry tags:

graveyard part 4

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
notyetlost: http://drawr.net/mee_mee_813 (hair twirl)

[personal profile] notyetlost 2013-06-09 03:07 pm (UTC)(link)
... [Poland's not feeling all that optimistic. If they can't figure out the clues there's no way Sharon can take them all out at this point by herself.]

Now that you know what we were playing for am I still an evil old man?
axeforasong: (It'll grow back!)

[personal profile] axeforasong 2013-06-09 03:08 pm (UTC)(link)
...When did I say that? Said would look after your house...

[SHE DOESN'T COUNT YOU AS OLD, POLAND]
notyetlost: (not my fault)

[personal profile] notyetlost 2013-06-09 03:15 pm (UTC)(link)
[He is the oldest one here! ...He thinks anyway it was a long time ago. At the very least definitely in the top three.]

First time you died. You told Bruce or Tony or whatever, but I'm old too so.

And you're not looking after it from here.
axeforasong: (Have axe will travel)

[personal profile] axeforasong 2013-06-09 03:17 pm (UTC)(link)
Not looking after it there either. And no, no-one evil here. Wasn't including you first time!
notyetlost: (daydream)

1/2

[personal profile] notyetlost 2013-06-09 03:43 pm (UTC)(link)
It's probably for the best, you'd have all my citizens walking around with axes and afraid of bears.

Russia wouldn't put up with that for too long.
Edited 2013-06-09 15:43 (UTC)
notyetlost: (totally ignoring you right now)

[personal profile] notyetlost 2013-06-09 03:47 pm (UTC)(link)
No, none of the wolves were really evil. [He's not sure he agrees with no-one though.]

I am though. Or at least I'm the worst one here.
axeforasong: (It's okay! I'll just stab it!)

[personal profile] axeforasong 2013-06-10 06:09 pm (UTC)(link)
...Hmm...

[she leans in close, scrutinising you seriously]

...Are not nearly crinkly and frowny enough. Have all your hair too.

What's wrong with axes anyway?