Entry tags:
graveyard part 4
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
no subject
he really does snicker at that, though.] No one can claim moral high grounds in a killing game. Even if every single player can be brought back from the grave if the wolves are victorious, even if you can blame your execution methods on Critter, we've all spilled blood here and the equal ground we stand on is soaked aaall the way through.
Anyway, it hardly matters who wins at this point. It was a lost game from day one. I'm curious about this great mystery though and that's a decent enough way to pass the time before it's up.
no subject
Is a curious riddle, yes? Which came first, which came first...
no subject
in regard to the riddle he nods once, propping his chin up with his empty hand.] What do you think? Or perhaps, what do you think the point of it is? Most seem to believe it's a lesson Critter is teaching but I feel disinclined to agree.
no subject
Whatever Critter is, conditions for it to exist were there before I think. May be Pass itself personified; would explain it's power over place.
[and given they've already met several nations personified...]
no subject
I feel as if that isn't quite right either, but it would explain why it only has the ability to control things within the pass itself. Mayfield could reach into different worlds - different universes - and take what it wanted, so the power limit of Critter is interesting.