Entry tags:
graveyard part 4
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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[munches on a churro with dignity] Can I not be on any team? We found out who all the hunters were well ahead of time, after all - the only reason they're still around is because the prey can't bring themselves kill anyone so they'll let Critter do it for them.
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[and since he entirely agrees with that sentiment - both teams being equally ridiculous, just in different ways - he immediately nods.] Let's form a team of our own so we won't have to suffer such embarrassment again. You, myself, Ciel — Hanekoma can come along, I suppose, and Spain can provide the food. Our cabin party, the best of Prayer's Pass.
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[props his chin up on a hand] This is the best idea I've heard all game. Think of how much more enjoyable a time we would have had if we simply stayed in the cabin with good food and good company and never bothered attending one of the trials in the first place except to cast a vote.
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[that idea really does sound good though oh no now he's sad... so many wasted opportunities.] One of us needs to write this down so we don't make the same mistake twice. Honestly. Getting involved in these things is never a wise idea.
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I can only blame myself. I should have learned by now that good intentions only lead to terribly dull outcomes. [deliberate side-eye at Sanae here yeah he got that whole lecture about never giving up hope in people and he is choosing to ignore it]
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I'm beginning to think victory isn't worth staying here another day, to be quite frank. I don't exactly want to return to Mayfield but I don't want to be stuck in a cabin for an extended period of time, either. [looks around...] At least it's a decent one, but it's still dull.
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For us, I mean.