Entry tags:
graveyard part 4
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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Thank you for explaining, Miss Kanaya. ( He means it, really! ) Just as you've had experiences with humans which led you determine what humans are good at... Critter has done the same, though, it's come to different conclusions.
( He's trying to roll with something here. )
Critter says this is a game humans are good at. What does Critter think humans are good at? Why? And when did Critter come to that conclusion?
( . . . And then a long, drawn out, thoughtful silence. . .
Followed but a frustrated yell as he shakes his head in his hands and pulls at his hair some. )
Ay! I don't know!
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Abigail's diary clearly shows the perils of mindless hunting. And I almost wonder if the hunters knew that about him somehow, burnt him at the stake for it.
I still think lying is a key of the equation, though. Critter makes the hunters lie and if they can't they're found and lynched.
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So if we go off this game it looks like, ( And he holds up a closed hand and will begin to count off points, ) Humans lie. Humans kill. Humans make mistakes.
( Considering how many clues have suggested that previous players of the game realized their mistakes and all. )
The Haas party made a mistake and they killed innocent creatures in their rage. But who lied in their party?
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[WOW HE STRUCK A NERVE THERE ALRIGHT...]