gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-05 08:53 am
Entry tags:

graveyard part 4

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
encored: (without grudge or grumblings)

[personal profile] encored 2013-06-07 07:38 pm (UTC)(link)
Good. It's about time I got a rest instead of being jerked back and forward between stupid cryptic towns filled with imbeciles. [his true feelings on the matter... CHIN UP it's not so depressing!!

he waves a hand.]
What was that all about, anyway? The circle, the words, what was the meaning behind them?
purethingsonly: (I've got darkness and fears to appease)

[personal profile] purethingsonly 2013-06-07 07:47 pm (UTC)(link)
( her face turns serious about that and she considers it )

It could have been interpreted many ways - which is why I didn't reveal it was mine. But if you ignored it's possible uses inside the game, the message was meant for Critter.

That I want to see him condemned for what he's done to everyone here. Too bad it'll never come to be.
encored: (at his head a grass-green turf)

[personal profile] encored 2013-06-07 07:55 pm (UTC)(link)
[ah... he waves his hand at that and huffs a little sigh.]

Critter likely doesn't care one way or another. I've told you lot before and I'll say it again — it's pointless for humans to try and get an inhuman thing to play by their rules and follow their understandings and train of thought.
purethingsonly: (and of course I forgive)

[personal profile] purethingsonly 2013-06-07 08:15 pm (UTC)(link)
I know. That's why that was more for myself than anything. But if my team had been thinking they could have used it to incriminate the more obvious choices if they were to believe that a wolf did it. So it didn't hurt to try.
encored: (pray you love)

[personal profile] encored 2013-06-07 08:24 pm (UTC)(link)
The only other person in our group at the time who had anything to do with magic circles was Ciel and she was a proven clear by that point. It was nice effort, though. [a for effort ada a for effort...]

Well! I won't hold what you've done against you. You were a better player than I expected, so I'll give you credit for that as well. I do still hope that the rest of your team die excruciating and slow deaths, though.