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critter ([personal profile] gamehead) wrote2013-06-05 08:53 am
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graveyard part 4

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

[personal profile] expiatrice 2013-06-05 08:08 pm (UTC)(link)
That's helpful for future reference, but it would certainly be convenient, if you think our side solving this will help those on the other one too. [she's not as idealistic... wait why is this word even being used--]

I've started to refer to your lot as 'wolves' for a reason, mister Wayne. The change was hard to make initially. Either we're all hunters, or none of us are.

[She shakes her head there.]

To a certain degree, but the circumstances and their constraints are clear in our case. Wolves must kill prey each night for a reason only known to them, while prey are made aware they must struggle for survival each day to prevent more deaths in their own ranks. It's a lot more clear cut. But then what's Critter objective? It's demonstrated already that it could have killed all of us if it so desired. It could have gone for something far less convoluted also, if it only wanted to spill blood and watch people suffer. Going through all this trouble, are we supposed to be able to prove something to it, no matter how low the odds of realizing it may be?