Entry tags:
graveyard part 4
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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That's bullshit and you know it. If we're so selfish, why are you working so hard to save him when your best chance of getting back to your people alive is in these clues? If we're so selfish, why would America have risked himself saving Lithuania when he knew it'd make him a target for the hunters again? Why would we bother playing as hunters at all? You heard Spain - he did it to buy us time and more clues and now we have it!
He'd be here, but for how long? A day? Two? Just enough time to realize that we're all going to die for real anyway because we brought him back! The hunters have lost. But we can still do this. Winning the real game could save everyone, including him. And you're willing to give that up just for a few extra days? You won't need closure if these clues can bring everyone back!
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You didn't believe they'd ever solve it when America died. What's three in one night going to do, with two buildings still locked?
You were right before. [Poland gestures at Damian with his now free hand.] We shouldn't hold our breaths.
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[He switches back to English for the next part, his chin tilted up with pride.]
We are nations. We don't just roll over and die quietly without a fight. Not for Critter. Not for anyone.
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After several seconds, he gets to his feet, taking special care to remain steady, and goes to sit near England.
He's going to hang out with the cool country now, Poland. You lost your chance to hang out with a Wayne, assface. ]
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Point of advice...next time you antagonize someone, make sure it's not one of the Eastern Europeans. They might act harmless most of the time, but when they snap, they snap badly.
...actually, you're probably better off just avoiding provoking the countries in general.
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