gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-30 08:23 pm
Entry tags:

graveyard part 3

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
hintcoinplz: (Broody McBroodface)

[personal profile] hintcoinplz 2013-06-05 12:46 am (UTC)(link)
For someone who likes this sort of game, you sure seem to be killing off quite a lot of players.
hintcoinplz: ttanna6 @ LJ (Curious)

[personal profile] hintcoinplz 2013-06-05 01:13 am (UTC)(link)
So why kill them in the first place? You make the rules for this game, don't you?
hintcoinplz: ttanna6 @ LJ (Curious)

[personal profile] hintcoinplz 2013-06-05 01:25 am (UTC)(link)
So what happens to the people killed by you anyway? Where do they go if they don't show up here?
hintcoinplz: (Are you serious?)

[personal profile] hintcoinplz 2013-06-05 01:32 am (UTC)(link)
To someplace bad?
hintcoinplz: mh_design @ LJ (Reading)

[personal profile] hintcoinplz 2013-06-05 01:45 am (UTC)(link)
...

Is that where we're going once this game ends?
hintcoinplz: (Emo)

[personal profile] hintcoinplz 2013-06-05 02:06 am (UTC)(link)
[That's what Luke was afraid of hearing. It wasn't as bad as torture, but he didn't want this either.]

Can't we Can't we do anything to keep it from happening? Disappearing to nowhere, I mean.

[personal profile] glowing_skye 2013-06-05 04:13 pm (UTC)(link)
Considering the fact that we're dead, we've gotten a pretty nice reprieve as it is, even if it's temporary.

[She grabs his arm and starts pulling him away from the Critter. She's heard enough, and figures that Luke has as well.]
hintcoinplz: ttanna6 @ LJ (Sad shota)

[personal profile] hintcoinplz 2013-06-05 04:38 pm (UTC)(link)
[He doesn't say anything as she pulls him away. But for once he does seem genuinely afraid.]