gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-30 08:23 pm
Entry tags:

graveyard part 3

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
speakveryclearly: Kanaya, bitterly pale, frowning over being pushed away and ignored by Rose Lalonde. (Rejected)

[personal profile] speakveryclearly 2013-06-05 12:32 am (UTC)(link)
...I don't understand.

Okay, why did you bring them to her?
speakveryclearly: Kanaya looks down at a computer screen casting purple light on her intense face. (Serious)

[personal profile] speakveryclearly 2013-06-05 12:38 am (UTC)(link)
Well, you implied that Robin and Sanae's case was necessary context before I could find out about Lithuania. If you're willing I would like to know about that.

But if I can only know about one thing I want to know about Lithuania.
speakveryclearly: Kanaya in ivory, pointing out a problem with a raised arm and trying not to be petulant. (Dissatisfaction)

[personal profile] speakveryclearly 2013-06-05 01:11 am (UTC)(link)
So... are you suggesting we're not gone forever?

I take it this means you never would have brought one of them back into the game like Mayu and Hanekoma himself were?
speakveryclearly: Kanaya drawn in sketchy black outline on jade background, with wide eyes, sickle eyebrows, and a warped mouth. ((D8)) (Conflict)

[personal profile] speakveryclearly 2013-06-05 01:19 am (UTC)(link)
--!!!!!

[NEW INFORMATION!]

Oh...
speakveryclearly: Kanaya looking down with shades on and a thin, grim glow. (Displeased)

[personal profile] speakveryclearly 2013-06-05 01:54 am (UTC)(link)
Are you going to bring anyone back after the game ends?