Entry tags:
graveyard part 3
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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...that doesn't surprise me much, wouldn't you know? The role after all... was first assigned to Elliot Nightray...
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So it was him that it fell to. A little ironic, since I know he wouldn't protect others unless he was threatened with something important. Still, it's not a role that fits him well.
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I think... Ada's given me the impression it fit the original owner's temperament better... [And bonding with Ada makes her feel a little worse about lynching Nightray] It makes sense considering he was so noble he refused to play...
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...
You may be looking too much into it. I'm not close to miss Rapunzel, but does she really strike as a bloodhound to you? And Kuonji-san the werewolf sacrifice, for that matter? It could be just luck, though either way, do you really think the truth to that would help us any on both sides?
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Anyway. I've got some theories about the wolves. I think they know something we don't about this game, especially what is accomplished the deaths occurring therein. They seem confident that if we knew what they did our allegiance would switch. Which is why one of the few penalties Critter bothers to impose upon the prey is punishment of traitors... it wants us to stay ignorant of why they should or should not win. All we former prey could say about the game is the numbers of who lived or died, and on that front we obviously still hold the upper hand, however shakily... But there's clearly something more to this. Something in the clues.
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[She nods.]
Lithuania raised concerns about the phone call during our meeting. I personally didn't pay it heed then, since we still had the game to focus about, but then there was the occasion when Charles asked Critter just who the hunters truly are. Its reaction was fascinating, wasn't it? The pages of Abigail's diary found since suggest the same thing; I'm already willing to believe we're all hunters, the reason why I've be referring to the wolves as 'wolves'. Preys who hunt wolves to save their own, and wolves who hunt because they are naturally predators. Given the context of the game however, and if what you said about Kirigiri is true, then the wolves aren't so much hunting as they are trying to come out on top of whatever we've all been caught in. If that's the case though, I'll concede that Charles, Joshua, and I were on the right side all along: we would have done anything to see our objectives met.
[She shakes her head.]
They've been frustratingly vague. I don't know what they're trying to accomplish, but at this rate, this hunting game will end in 2 days.
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[Her smirk grows a tad sinister.]
It's not just that, now. Joshua is extremely competent and he's among the top players who spun the gears in motion, but the biggest mistake that's occurred during last night to today was targeting to eliminate 2 out of us at the same time in one strike. Haha, they really should've gotten him lynched while they had the chance.
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[She frowns at that, a hand cupping her chin.
Also way to go Ciel, shooting off in the graveyard about a plan of attack if she was wolf. NOT SUSPICIOUS AT ALL...]
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Knowing how planned out everything else is, though... I have serious doubts as to whether roles were randomly assigned.
I'm just glad that the three of you were on our side. I think.
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[A small laugh at that.]
You must've already heard what's to come from Joshua, miss Skye? It won't be for much longer, now.
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Either way, if there's some sort of award for smart play, the three of you deserve it.
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[A shake of her head there, though.]
We've simply been coordinating properly. In the end, above logical reasoning, cooperation and resolve are key.
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As far as the Critter goes... we're merely running on conjecture. The Critter's just as cryptic toward us when we're dead as it was when we were alive. The only difference is the option to unlock clues at night, and a fuller picture of the whole scale of it. Joshua's more or less covered what I already know.
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[Shakes her head...]
Do we get to review the clues on this side? I've left my journal behind.
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We can review anything that's publicly happened, but that's it. Private conversations and artifacts are off-limits to us. But you have the added advantage of collaboration with everyone else who died. I'm not sure it's an even trade.
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[Their protection list caused them more trouble than the Hunters could really afford.]
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