gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-30 08:23 pm
Entry tags:

graveyard part 3

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
construe: (hear me when i say)

[personal profile] construe 2013-06-04 05:36 am (UTC)(link)
[ She allows it, leaning back against Ada. ]

The things you all sent us... It's become so clear, hasn't it. But they refuse to see. They just want to win... Even in the face of all that evidence...

[ She closes her eyes briefly. ]

I think this game's been played many times before. And after we are all gone, it will be played again... and again... Critter will just keep playing...

There's nothing special about us, after all. None of us were brought here because we were important or unique or different. We're simply pieces in this configuration of its game...
purethingsonly: (and I stand amazed)

[personal profile] purethingsonly 2013-06-04 05:42 am (UTC)(link)
...I don't think that's true.

In a way... I think we were brought here because there was a chance that we could do it - that we could break the cycle.

( even looking failure in the eyes, she can't downplay the value of all the people whom she met coming here )

I truly believed it was possible not because of the game or anything like that... but because I believed in the people I'd met. ( she smiles ) And I think if it came down to it again... even though it ended this way, I would still want to trust everyone here.
construe: (blue sky to forever)

[personal profile] construe 2013-06-04 05:46 am (UTC)(link)
'Trust', 'hope'... Those things feel like they become more and more meaningless...

[ She doesn't know how Ada can be so optimistic... ] Despair seems like our only fate.
purethingsonly: (strange how I know inside you)

[personal profile] purethingsonly 2013-06-04 05:54 am (UTC)(link)
I don't know what happens next, when it's over... and it's still pretty scary. When I first came here... I just wanted to stay curled in the corner and feel... just despair.

But I think that... if I stay that way, then it's like really letting Critter... the whole system win. I don't want that.

We did everything in our power... I don't think there's any shame in that, or that we should have any regrets.