Entry tags:
graveyard part 3
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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... It's probably not worth much now, but you did a good job last night. I'm glad you managed to save someone.
[ She almost feels bad about insulting him the other day. ]
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[He feels a little awkward though. She did well, but then the last night.]
You mostly did good, too, but it was kind of way harsh to do that to Damian.
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[ She knows excuses won't cut it — but she would have been less brutal, would have made sure she was only targeting hunters. ]
I think we've got a good chance now, though. Even if we lost you, we still found another one of those guys.
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[Nah, he seems perfectly friendly after that information.]
That's bullshit, Critter never is fair. And all the hunters are like 'oh no, wahh, it's not fair,' but they have guns. I still think we'll win, though.
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[ She still thinks of herself as on the prey's side, even if she technically never was. Her allegiance lies with whoever's morally in the right. ]
Do you know what kinda roles we've got left? I never really found out much about them.
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