Entry tags:
graveyard part 3
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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Leave. Me. Alone.
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Fine. It's not like I care. It's not like I--[Sat here for an hour listening to America slowly bleeding out, thoughts twisting gradually from hoping he'd miraculously survive to hoping he'd die soon and not have to suffer any longer, anger and grief choking him so tightly that he felt as though he was suffocating as well - and worst of all, knowing there was no good target for his rage except for himself. He hates Critter, but he's hated it since the start of this game. This, though...this was a personal failure more than anything else. He had broken his promise to stay alive, to help the hunters at whatever cost, to protect his citizens, but keeping America alive had always seemed like something he could finally get right. It's a bitter feeling that burns in the pit of his stomach to know that he's completely failed at everything he set out to accomplish.]
At least tell me where I went wrong. [Went wrong in this conversation, went wrong in getting America to save himself, went wrong in this whole fucking game.]
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[He starts to talk, but stops. He can't really explain why he's upset, because it's not at England, even though being angry at England is a more comfortable way to channel his feelings than being sad.
It's selfish, but after England died, what he wanted wasn't just to win. He wanted to do so well that everyone would look at him differently. This whole game, people have all been acting like he's horrible and awful or just stupid, and while England wanted to protect him, even he didn't see him as capable. It had been hurting his ego even before England died, but that stupid fucking letter had made it seem like to some extent England trusted him. He had just really thought he was finally going to show everyone it wasn't like that.
And now, not only is he dead, but it's back to the same, he's stupid and useless and couldn't have accomplished a thing. It hurts, but even more because in sharp contrast to his usual self-confidence, it really feels true.]
I'm just tired.
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[He reaches forward automatically for the bottle of rum he had before remembering that he'd thrown it at America. Instead, he winds up twisting his fingers in his lap and staring down at them.]
...you did well. You fooled everyone into thinking you weren't playing and saved Lithuania. I wish you hadn't, but then again, I am a hunter.
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[He doesn't get up to move; they will just have to awkwardly talk across the room.]
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[That bothers him a lot, but he tries to shake it off. He wants England to hate Ada, but at the same time he also wants him not to think America needs protecting like some dumb kid.]
I don't think they're going to. There's stuff you guys don't know. First off, the watcher is Spain, not Lithuania. And second, there are two roles that I don't think the hunters figured out.