gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-15 05:04 pm
Entry tags:

graveyard part 2

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
therealrobin: (pic#6060812)

[personal profile] therealrobin 2013-05-25 05:00 am (UTC)(link)
[ Damian throws his hands in the air. Contrary to the gesture, though, Damian very much cares. ]

So? I think I should be allowed to get at least five hits in.
speakveryclearly: Kanaya rendered with ugly realism, staring at the viewer like rotten meat. (Undead)

[personal profile] speakveryclearly 2013-05-25 05:25 am (UTC)(link)
I think that the truth of the matter is that in the eyes of the undead collective, you expended your hit quota on me already.

[OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH]
Edited (HTML) 2013-05-25 05:26 (UTC)
therealrobin: (glare)

[personal profile] therealrobin 2013-05-26 04:51 am (UTC)(link)
Don't be a fool. There's no such thing as a hit quota here.

[ Right? ]
speakveryclearly: Kanaya jabbering snarkily. Jade lipstick. (Disapproval)

[personal profile] speakveryclearly 2013-05-26 04:54 am (UTC)(link)
Then why are you counting how many hits you are and aren't allowed? That's nothing if not a quota system.
therealrobin: (listening - doesn't like it)

[personal profile] therealrobin 2013-05-26 05:23 am (UTC)(link)
[ He rolls his eyes. ]

I was joking. Don't you know anything about human culture, you alien troll?

[ Says the boy who'd been trying to figure it out himself. ]
speakveryclearly: Kanaya and Vriska are in schoolgirl uniforms. Vriska has a bandage on her neck and her hand on Kanaya's tie. (Schoolgirl)

[personal profile] speakveryclearly 2013-05-26 05:25 am (UTC)(link)
Some. But the one thing I've never understood is your culture's complicated and excessively affectionate relationship with casual insincerity.
therealrobin: (not an expert)

[personal profile] therealrobin 2013-05-27 01:36 am (UTC)(link)
[ Have a long, long stare. Damian isn't normal by any means, and even he gets it. Usually. Sometimes. ]

You're so weird.
speakveryclearly: Kanaya rendered with ugly realism, staring at the viewer like rotten meat. (Undead)

[personal profile] speakveryclearly 2013-05-27 01:44 am (UTC)(link)
I get that a lot.