Entry tags:
graveyard part 2
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
no subject
[ what do you mean they're talking about matters of life and death ]
no subject
no subject
no subject
[Scavengers just don't understand. #huntersproblems]
no subject
no subject
It's just this is usually around the time Polish Rule takes effect and stuff just starts going my way. I'm not used to this.
[Never play chess with Poland, Sayaka.]
no subject
You'd better get used to it, then. Who knows how long we're gonna be stuck like this?
no subject
But it doesn't look like they're gonna save crazy pervert girl and she's prey.
no subject
no subject
... England will think of something.
[He's made it this far anyways.]
no subject
He doesn't deserve to.
no subject
England's a jerk with ugly eyebrows, but he's not bad.
We're not bad.
no subject
no subject
England's the same as me. He's just way better at this.
no subject
If America could save someone every night, it'd buy more time to figure this whole thing out.
no subject
He's being a selfish dick because he wants to be a selfish dick. You can't blame England for everything.
[And even if they've been helping Poland's side, America's choices have been pissing him off too.]
no subject
[ compromise?! ]
no subject
Period.
[N O. N A T I O N S.]
(no subject)
(no subject)
(no subject)
no subject
But I wonder why he couldn't tell me why he was fulfilling his hunter role though?
Have any hunters here said anything about their purpose?
no subject
And like. Seriously. Don't ask us because none of us are going to tell you.
no subject
no subject
I guess just deal with it or whatever.
no subject
Would there be dire consequences if you did tell us even though we can't really do anything in our situation?
(no subject)
no subject
[ Which... she actually believes, at least for some of them, so she doesn't try and argue the point. ]
The deaths are still way too harsh, though. There's no excuse for that.
no subject