Entry tags:
graveyard part 2
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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People just didn't take the time to see what would have happened if we all worked together.
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Because unlike the hunters, they refused to accept the reality of their situation. Yes, I'll admit it. I don't think killing is wrong no matter what, period. I'll admit the objective moral bankruptcy of that stance, but I think it's appropriate in situations where some party poses a danger to the group, or militaristic, or a number of other cultural oddities.
This is, essentially, a war in my mind; because about a third of our number were hunters, the prey would have been responsible for about as many deaths as the hunters would be if they won. But we rejected that responsibility. We're essentially losing on purpose. So badly that Critter brought one of the hunters back to life as prey to balance the game!
[She shakes her head.] But there's nothing we can do about it now.
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[She turns away and mumbles to herself "Never even voted" but seems to have given up for the most part.]