Entry tags:
night two; hunters

Once again, as everyone remains locked inside with a raging blizzard outside, you awake at 11 PM precisely to find the door from your cabin open.
Outside, despite the sounds of a blizzard and the whiteout blocking the views from your window, the world is still and calm. The ground and trees are blanketed in thick snow, but no snow is falling and the wind is no longer blowing.
Unlike the previous night, this night you know what awaits you in the clearing behind the woods, near the caves at the base of the mountain. Still, even if you thought to resist, you are unable to disobey the call that brings you to where your fellow hunters gather.
Several of the trees nearby have long pieces of parchment nailed to them. In case you'd somehow forgotten, the rules you are bound by are nailed there:
You are a hunter. Your role is to devour prey.
→ In this game, there are hunters, prey, and scavengers. Everyone here is a hunter, and everyone else is either prey or scavenger.
→ Every night, the hunters will meet and pick someone to kill. Then, a few lucky hunters will get to kill the prey themselves!
→ The next day, everyone will get together. The prey will try to find out who the hunters are!
→ At the end of the day, there will be a trial, and one player will be chosen. Whoever is chosen will be executed!
→ The hunters will win if they outnumber the other players or kill all of the prey!
→ Be careful and be smart! Don't let the prey know who you are, and try to make other prey look suspicious! Remember that some prey is dangerous to you. They might have special abilities that will help them find out who you are!
→ Always keep in mind the scavengers, too. Some of them may just be hunting YOU!
As a hunter, you have particular incentives.
→ In this game, the only ones guaranteed to live are those still standing at the end.
→ If the prey win, all of the hunters will be killed.
→ If the hunters win, the survivors can make a request. If you request all the dead to return to life, all players will leave this place unharmed.
→ The only way to guarantee everyone leaves here alive is for the hunters to kill the prey and win the game!
As hunters, you are sworn to secrecy.
→ You may not tell prey or scavengers about your incentives. You may not hint to anyone about your incentives. You may not try to help them figure it out.
→ If you are found out as a hunter, you may tell prey you were bribed or threatened. You cannot tell them about the special rules or that anyone can come back to life.
→ You may not help prey or scavengers. You may not assist them in any way. You may not attempt to throw the game. You may not reveal your fellow hunters.
→ If a hunter helps the prey or reveals the hunters' incentives, that prey will be killed. There will also be consequences for the hunters.
→ If the betrayal was intentional and serious, at the end of the game, none of the dead will be revived.
→ Otherwise, if there was a betrayal, at the end of the game the dead prey will be revived, but the dead hunters will remain dead.
As a hunter, you had a choice to play.
→ All of you agreed to be here.
→ All of you are bound by these rules.
→ All of you betray your own lives and the lives of the other players if you break them.
OOC: Please read this explanation of how night posts will work.
no subject
Death on the battlefield is something that's a fact. While she has let herself briefly mourn enemies -- at least the living ones that deserve it -- and even mourn friends for a short time, someone's life being ended with sword or magic is as natural to her as breathing. The whole idea of her role was just to make sure that those who died were the other people instead of the army she was a part of.
But this...
She had set her mind to it before, yes. Critter made it hard to argue. Even so, the reality of this twisted game, this picking someone to die simply because they had been designated "prey," it's doing worse to Robin than most could hope to these days, and one of the worst things that could happen to her.
It's making her question herself.]
Few fields, and all of them filled with Risen.
no subject
[ Hanekoma's strayed closer and is watching her expression, considering her. Sympathizing might be an overstatement, but then, it might not: he has set himself to this, but the destruction of an innocent Soul -- destroyed with its potential left unknown -- is something to trouble him more deeply than he shows. He looks more thoughtful than he does disturbed, but that's mostly practice. ]
You holding up okay, sister?
no subject
I don't know. Sacrificing innocent people to save those we care about is... hard enough of a choice. But to do so like this, through deception and twisting them to paranoia...
I'm a tactician of the battlefield. I read plains, I read soldiers, I read enemy forces. This is nothing of the sort. Trying to kill them all while flashing a smile and winning them over, encouraging them to keep their spirits up to play my mask while secretly planning to place a dagger at the spine...
...I've never truly questioned myself until now. And here... there's none of those I hold close to tell me what I'm doing.