gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-04-21 03:55 pm
Entry tags:

night one; hunters



Through the night, the wind howls and a blizzard rages, but everyone is safe and warm locked inside their cabins. Everyone, that is, except you. At 11 PM precisely, the door from your bedroom to the outside world creaks open. If you were sleeping, you will find yourself stir to the sound.

Outside, despite the sounds of a blizzard and the whiteout blocking the views from your window, the world is still and calm. The ground and trees are blanketed in thick snow, but no snow is falling and the wind is no longer blowing.

You find yourself drawn out into the snow, unable to feel tired or cold despite the freezing temperature and the late hour. It is impossible to resist the call you feel to journey out into the dark woods, past the old graveyard, to where the trees meet the cliffs and caves at the edge of the mountains.

Here, you and fourteen others gather. There is a feeling in the air as though you are being watched, but besides the other visitors, you're all alone. For now, you don't know what has brought you here, but you can't bring yourselves to leave.

((OOC: Just a note on how threads with Critter will work! There will be several 'stages' to Critter's explanations, which I'll be accomplishing by posting various subthreads. You can tag into any stage assuming your character has heard the rest, or you can tag earlier on and we can thread until you reach the next stage.

So, for example, in Critter's arrival, when you reach the point of needing to know the rules, your conversation progresses to the next subthread directly below the arrival. You can then reply to that subthread to continue the conversation if you want. I may stall on replying to you if your reply is getting to a subthread I don't want to post quite so quickly.

I know this is confusing, but this is so I can thread with all of you as much as you want without having to get into weird thread orders and so everyone hears all the relevant info.))
bloodofgrima: (An Ill Presage)

[personal profile] bloodofgrima 2013-04-23 02:32 am (UTC)(link)
[...Dammit. Dammit. Robin has been forced into a corner and she knows it. The entire idea of this feels sick, but they have made themselves clear on what they intend to do.

...]


Answer me this: do all of the surviving hunters have to request the prey to be alive again? Or is just one wishing enough?
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-04-23 02:43 am (UTC)(link)
So as long as one agrees to it, everyone that was killed but for the hunters who betrayed us will be brought back to life, then?

[There's one other rule that bothers her.]

If there was an intentional betrayal... is there any way to ensure the dead will still revive even despite that? If we know a hunter intends to do that, even despite these warnings... is there a way for us to kill them ourselves, before they can do so?
bloodofgrima: (Inexorable Death)

[personal profile] bloodofgrima 2013-04-23 02:53 am (UTC)(link)
I'm a tactician. Thinking ahead is something I've always had to do for the lives of those in my hands.

And what if the betrayal is after the fact? Is there any way we can ensure that what they did will not harm those we're killing?
bloodofgrima: (Grima)

[personal profile] bloodofgrima 2013-04-23 03:19 am (UTC)(link)
[Something is better than nothing, and that shows on Robin's face as a brief flicker. She falls silent for a moment, clearly processing the information she's been given.]

...All right. I understand.
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-04-23 03:43 am (UTC)(link)
Give me a little time to think, please. Then I'll give you my choice.
bloodofgrima: (Flames on the Blue)

[personal profile] bloodofgrima 2013-04-23 03:56 am (UTC)(link)
Thank you.

[And off to think she is.]