gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-04-21 03:55 pm
Entry tags:

night one; hunters



Through the night, the wind howls and a blizzard rages, but everyone is safe and warm locked inside their cabins. Everyone, that is, except you. At 11 PM precisely, the door from your bedroom to the outside world creaks open. If you were sleeping, you will find yourself stir to the sound.

Outside, despite the sounds of a blizzard and the whiteout blocking the views from your window, the world is still and calm. The ground and trees are blanketed in thick snow, but no snow is falling and the wind is no longer blowing.

You find yourself drawn out into the snow, unable to feel tired or cold despite the freezing temperature and the late hour. It is impossible to resist the call you feel to journey out into the dark woods, past the old graveyard, to where the trees meet the cliffs and caves at the edge of the mountains.

Here, you and fourteen others gather. There is a feeling in the air as though you are being watched, but besides the other visitors, you're all alone. For now, you don't know what has brought you here, but you can't bring yourselves to leave.

((OOC: Just a note on how threads with Critter will work! There will be several 'stages' to Critter's explanations, which I'll be accomplishing by posting various subthreads. You can tag into any stage assuming your character has heard the rest, or you can tag earlier on and we can thread until you reach the next stage.

So, for example, in Critter's arrival, when you reach the point of needing to know the rules, your conversation progresses to the next subthread directly below the arrival. You can then reply to that subthread to continue the conversation if you want. I may stall on replying to you if your reply is getting to a subthread I don't want to post quite so quickly.

I know this is confusing, but this is so I can thread with all of you as much as you want without having to get into weird thread orders and so everyone hears all the relevant info.))
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-04-22 07:32 pm (UTC)(link)
[Robin immediately stiffens. Her team? He can't mean the Shepherds. Chrom and Sully and Frederick... and her children...

No. Stay calm. There's no way he could subdue Morgan and Lucina -- or any of them -- that easily... right?]


And how, exactly, will her living kill them?
bloodofgrima: (Grima)

[personal profile] bloodofgrima 2013-04-23 02:29 am (UTC)(link)
I'd need proof before I made any choice. If you claim they will die if she lives, even as an example, tell me why that's true without touching the Shepherds.

[Her voice is hesitant, but firm. Robin is, unfortunately, someone who's all too used to the necessity of murder for one to survive.]
bloodofgrima: (Inexorable Death)

[personal profile] bloodofgrima 2013-04-23 02:57 am (UTC)(link)
[Honestly, she would love to call bullshit. But she can't risk that. Not yet.]

Let's go on the assumption that what you say is true. If she had to die so those who trusted in me would live, then I would kill her myself.

[Her voice is firm and unwavering. Robin is not lying.]
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-04-23 04:51 am (UTC)(link)
How did you know that, then?