Entry tags:
night one; hunters

Through the night, the wind howls and a blizzard rages, but everyone is safe and warm locked inside their cabins. Everyone, that is, except you. At 11 PM precisely, the door from your bedroom to the outside world creaks open. If you were sleeping, you will find yourself stir to the sound.
Outside, despite the sounds of a blizzard and the whiteout blocking the views from your window, the world is still and calm. The ground and trees are blanketed in thick snow, but no snow is falling and the wind is no longer blowing.
You find yourself drawn out into the snow, unable to feel tired or cold despite the freezing temperature and the late hour. It is impossible to resist the call you feel to journey out into the dark woods, past the old graveyard, to where the trees meet the cliffs and caves at the edge of the mountains.
Here, you and fourteen others gather. There is a feeling in the air as though you are being watched, but besides the other visitors, you're all alone. For now, you don't know what has brought you here, but you can't bring yourselves to leave.
((OOC: Just a note on how threads with Critter will work! There will be several 'stages' to Critter's explanations, which I'll be accomplishing by posting various subthreads. You can tag into any stage assuming your character has heard the rest, or you can tag earlier on and we can thread until you reach the next stage.
So, for example, in Critter's arrival, when you reach the point of needing to know the rules, your conversation progresses to the next subthread directly below the arrival. You can then reply to that subthread to continue the conversation if you want. I may stall on replying to you if your reply is getting to a subthread I don't want to post quite so quickly.
I know this is confusing, but this is so I can thread with all of you as much as you want without having to get into weird thread orders and so everyone hears all the relevant info.))
rules
Oh, right! All of you need your notebooks! If you open them to the first page, there's a special list of rules just for you guys! And no one but you can see 'em!
[Behind Critter is a pile of journals; the same journals found inside your bedroom back at the cabin. These journals even have your name in the corner. And on the first page, there's a message.]
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Okay, is this seriously happening? Are we - gonna have to do this, I mean? Because - if it's kill or be killed, you know, I guess we gotta go through with it. There are s'pposed to be scavengers hunting US, they said. And--and--
Did we get dragged to this dump all so we could play a stupid GAME?
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Don't worry, I think you're really, really going to like it.
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You have us gathered here, you might as well tell us more about the scavengers. That's a bit too important, don't you think?
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They're not among us, are they?
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[Critter giggles to itself.]
There are hunters, scavenger, and prey. No one can be both a hunter and a scavenger, and everyone here is a hunter.
You guys are a pack now. You should trust each other!
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Is this some kinda joke?! You really expect us to pick someone to kill like that?
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But seriously, you can come out now.
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Well, I guess he could be a scavenger, too.
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Here's a question. Why us? Who chooses the hunters and the prey?
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You're kidding. You've got to be kidding.
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You really can't expect us to just play along with something like this.
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You can't be serious. You can't honestly believe us to go along with this.
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