gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
axeforasong: (It'll grow back!)

[personal profile] axeforasong 2013-06-16 11:38 pm (UTC)(link)
Doesn't seem like that. Our motivation is out, will have all memories and can have stuff back yes?

Would not be much of a round.
agentx13: (Default)

[personal profile] agentx13 2013-06-17 12:04 am (UTC)(link)
Critter implied before that winning the game - the real game - was something only the prey could do. I asked why the game even existed and it told me that that wasn't my job to figure out.

The hunters must be stopped...

What if we were wrong, and the prey aren't the pawns to us winning the game but the other way around?
axeforasong: (but look I'm completely innocent yo)

[personal profile] axeforasong 2013-06-17 12:06 am (UTC)(link)
So 'Real Game' would mean...

...even after everything, final Prey forgive, save Wolves?

Does fit with clue messages.
agentx13: (Default)

[personal profile] agentx13 2013-06-17 12:13 am (UTC)(link)
And it might help explain why Critter is trying to talk them out of it so much. It doesn't want to bring people back to life. Especially if that means it loses the game.
axeforasong: (Default)

[personal profile] axeforasong 2013-06-17 12:14 am (UTC)(link)
Was never good negotiator in first place, yes? Never understood us at all!