gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)
bloodofgrima: (Default)

[personal profile] bloodofgrima 2013-06-12 04:37 am (UTC)(link)
[Robin smiles a bit more strongly at that -- she could really use some comfort right now, however hollow it might be.]

I wonder if Critter would do that.

[Robin runs a hand through her hair, sighing.]

What's the "truth" of the clues, then? To me, they paint a picture of many other games, but beyond that...
speakveryclearly: Kanaya and Vriska are in schoolgirl uniforms. Vriska has a bandage on her neck and her hand on Kanaya's tie. (Schoolgirl)

[personal profile] speakveryclearly 2013-06-12 04:40 am (UTC)(link)
The extra rooms we saw today imply that very strongly indeed, this happening over and over and over. I even saw two rooms with their plaques written entirely in the Alternian alphabet - that of my own people.

Who are the hunters... the later diary entries don't leave out how the human hunters shot both wolves and rabbits. When Critter eliminated Lithuania, too, it made a distinction - that his conduct proved he was human, his ability to murder another rabbit--?

I won't pretend not to be lost. If these are all the clues we have... At this rate it looks like we might just need to sift through them again and again looking for even the tiniest of concrete details.
bloodofgrima: (Naga's Voice)

[personal profile] bloodofgrima 2013-06-12 04:45 am (UTC)(link)
[Hmm...]

But then how do you prove to be what Critter wants? Shoot neither? Would that be abstaining?

[Arg, Robin doesn't know!]

I tried looking through what Sharon had when it appeared on the TV, but it didn't answer any questions of mine at all. I'm afraid I might not be much helping putting things together.
speakveryclearly: Kanaya and Vriska are in schoolgirl uniforms. Vriska has a bandage on her neck and her hand on Kanaya's tie. (Schoolgirl)

[personal profile] speakveryclearly 2013-06-13 01:12 am (UTC)(link)
It looks like this mystery might just be beyond all of us...

[ono]