Entry tags:
graveyard part five
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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[Robin rewinds it to where Luke can see the glimpses of her journal there.]
From what I can glean from what we can see, playing the game is the worst that we could have done. With that and the various rooms in the Town Hall, there were many groups who had tried to do just that and... well, those rooms speak for themselves. Whatever the first game was -- whether it was Abigail or not -- it was just as brutal.
But whatever Abigail and that party did seems to be important somehow. They murdered wolves just for being wolves -- wasn't that what the prey did at the start? Find the wolves, nevermind why they do what they do.
[She taps the TV on some of Sharon's copied notes, shaking her head.]
Unfortunately, the actual diary entries... I can't make sense of those any more than the rest here. My expertise is with the battlefield and armies, not piecing together old history. If you have any insight, I'd like to hear it.
...But it's that message that makes me the most suspicious.
"They're all dead." Wouldn't that suggest a wolf's victory? But that means that the prey would have died for that, wouldn't it? And if it is a prey victory, does that mean the wolf has to get away at the trial, too? That would be an impossibility -- the trial would be a stalemate because both prey and hunter would know who each other are.
So what does that "wrong choice" mean? Was it the prey victory, if there was some special condition for the wolf to win besides the outnumbering? Or was it the victory for the pack?
Or was it, as Sharon suggested, playing the game at all? But how do we "be better than human?" Today proved that voting for yourself was not the right answer. Is abstaining? Or is it something else?
[Robin just sighs. So many questions, not enough answers.]