2013-06-10

gamehead: (Default)
2013-06-10 09:46 pm

day thirteen; voting post

hunter's game day thirteen

VOTING POST




At 5PM sharp, the door to the trophy room will swing open. It will shut immediately once someone's entered, and will not open again until they have placed their vote and left. The same person will not be able to enter the room twice in one day.

In the middle of the previously empty room is a desk. Sitting on top is a red ballpoint pen and a list, which reads:

Cross out the name of the person you wish to execute:

Beat
Clara Oswald
Eleventh Doctor
Gundam Tanaka
Madoka Kaname
Rikku
Sharon Carter
Steve Rogers
Touko Fukawa


IMPORTANT THINGS TO NOTE ABOUT VOTING:
1. Comment with the name of the character you're voting for. If your character is ICly abstaining or voting no one, you must comment and say so; otherwise, it will count towards you OOCly missing a post. PLEASE PUT THE NAME OF YOUR VOTE IN THE HEADER OF YOUR COMMENT!! If you are abstaining, please say so and put your own name in the header.
2. Voting posts will close after 24 hours at 10:00 PM EST June 11th. You are free to vote within that window whenever you want, regardless of how far the day has progressed in-game. If you decide to vote early, you can always edit your comment to change your vote while the post is still open. Once it has closed, all votes will be locked and you will not be able to change them.
3. Remember, if you miss two voting posts without informing us ahead of time, your character will be idled and killed off.
4. Characters who do not vote for anyone will have their votes counted as against themselves.
5. All votes will be screened until the voting period is over. Once voting has closed and been tallied, they will be unscreened and visible to the entire town.
7. In the event of a tie, the mods will randomize who the executed will be between the tiebreakers.
8. This post is only for commenting with your vote. Once they have been tallied, we will put up the results in the main community for characters to react to.
gamehead: (Default)
2013-06-10 10:22 pm
Entry tags:

graveyard part five

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

(The graveyard so far)