gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-30 08:23 pm
Entry tags:

graveyard part 3

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.

[personal profile] glowing_skye 2013-06-05 04:24 pm (UTC)(link)
That's the one thing we prey don't know and can't know. They're forbidden from telling us--the Critter has made it a point to remind them at least once daily.

We can review anything that's publicly happened, but that's it. Private conversations and artifacts are off-limits to us. But you have the added advantage of collaboration with everyone else who died. I'm not sure it's an even trade.

[personal profile] expiatrice 2013-06-05 04:54 pm (UTC)(link)
Can they tell us how this underlying game correlates to wolf victory? I'm hearing many 'the prey won't get enough time to receive the clues'. How are we guaranteed how much they matter regardless of which side wins? Won't the wolves be faced with the same thing? Additionally, are we all irrevocably assuming every clue is absolutely necessary in order to solve the mystery? [she frowns a little at that.] I'll review them later in that case, but it still seems like many gaps in logic are made, even by those who've witnessed a great deal from this side.