gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-30 08:23 pm
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graveyard part 3

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
terryplz: (pic#6047818)

[personal profile] terryplz 2013-06-05 12:37 am (UTC)(link)
"Tired"?

I understand after Sunderland's death that Robin became very...distraught. She seemed halfway dead from what she had to do. Maybe that is why you tired of her, because she would no longer play in your game. But why Sanae Hanekoma? He only lived for one night before being shot.
terryplz: (pic#6053336)

[personal profile] terryplz 2013-06-05 01:07 am (UTC)(link)
So in exchange for making it too easy, you decided to make it incredibly difficult. A second lookout is one thing, but a second bloodhound? Given to the Hunter you led to gunshot in the first place?

Don't play coy. You never wanted us to win.
terryplz: (pic#6053343)

[personal profile] terryplz 2013-06-05 01:12 am (UTC)(link)
So you justify the obstacles you created for us because you thought we had it too easy. Fine.

Then answer me this: why won't you let the Hunters speak of the "rule"? It would make sense if people could come back and tell those living, but both Sanae Hanekoma and Mayu have no memory of their time here. Why are you asking us to keep it secret if there is no risk of anyone here being able to communicate it to the living?
terryplz: (pic#6053307)

[personal profile] terryplz 2013-06-05 01:20 am (UTC)(link)
What precisely do you want me to understand? Is it why we're playing this game at all?
terryplz: (pic#6034166)

[personal profile] terryplz 2013-06-05 07:00 pm (UTC)(link)
Hm.

[He thinks carefully. He wants to say it would ensure no one cheats...but that doesn't explain why, even in the graveyard, it is somehow still in play. Like it has to exist. Why else would Critter enforce it here? Neither Mayu or Sanae remember anything, so hiding it can't be related to telling people about it. If anything, making a rule not to tell people about it is just insurance to make sure no one cheats in the living world. But, in the world of the dead, it makes no sense to hide it out of cheating concerns.

What else could it be then? ...Maybe he isn't thinking about this the right way. Critter is a supernatural being. So, maybe the solution itself is supernatural. Critter said explaining the rule is difficult somehow, but this rule must exist. Even in death, they must swear secrecy. But the rule can also be lifted, if Critter is offering. So it can't be linked to Critter's power if the rule can so easily be removed.

...
]

The reason the rule exists...is it because you want to keep us separate? You mentioned in the trial how much you hated humans. That rabbits must be with rabbits and wolves with wolves. You clearly want us at odds. If the rule was gone however...there would no longer be fairness to this game you created.

[Then there would be no need to be at odds. If anything, it would encourage Prey much like Lithuania to attack each other and not the Hunters.]