gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-15 05:04 pm
Entry tags:

graveyard part 2

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
tsunneverset: (bomb these walls down)

[personal profile] tsunneverset 2013-05-27 06:50 am (UTC)(link)
Memory...[He shakes his head.] Call me a sentimental fool if you will, but I can't imagine ever giving that up, even with many centuries to choose from. Even blind, at least I know I'm still completely and wholly myself.

If we had any writing implements here, I'd offer to jot down the details of whatever it is you plan on giving up so you'll still at least know of it, if not remember it. As it is though, I still have quite the decent verbal memory. Would you like to tell me what it is you'll be forgetting so I can relay it back to you in full once the deed is done?
speakveryclearly: Kanaya with a scattered glow, looking down at something that has unexpectedly disappeared. (Hopeless)

[personal profile] speakveryclearly 2013-05-27 07:00 am (UTC)(link)
No--[Her response is quick with denial, a hidden note of pain.] That'd... be too hard anyway. And it'll be much more painful if it's not a clean break. I--Rose Lalonde. My best friend. If she'd come with me we'd be wrecking ourselves about each other as badly as you and America or Lithuania and Poland, basically... She's the only person who'll really miss me or suffer at all that I'm gone, I'm part of a very small group few other members of which are all that concerned about me anymore... Everything about her. Critter can tell what's the most acute and yet most sensible thing to give up - compare Sayaka and Poland.

I'd love to tell you about her anyway - she's amazing and there are quite a few associated stories - but the biggest favor you could do is keep me from realizing that I've lost memories at all, since... missing something is much worse than never having had it. I'll probably try to sacrifice again not knowing that I already have, so - keep the line going with Bruce and Ema and everybody.