Entry tags:
graveyard part 2
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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Poland!
[And you are being wrapped in a teary hug because she missed you. You died and then she died and just there is a crying Ukraine on you now Poland.]
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D-don't cry--
[His request would probably have more weight behind it if he hadn't started crying too.]
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I ...just....
[Crying. Because it hurts and she's dead and she's never going to see her family again or her people and and everything.]
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I guess if you ended up accidentally dehydrating yourself here it totally wouldn't have the same effect, would it.
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No...I suppose not.
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[He's not really sure where to even start when it comes to apologizing. The lying? Or maybe the dying. Possibly being picked to be a Hunter period, maybe. Not that he had any control over that. His failure to protect her even though he said he'd tried, but he supposes that falls under dying.
Maybe even his poorly thought out pinky promise, people who kept abstaining at the very least seemed to keep living.]
...I'm really sorry.
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Thank you.
I forgive you Poland.
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I won't hit back or anything.
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No, I don't want to punch you. It's okay. We got your note, we know you didn't have a choice. And it was sweet of you to try to protect us anyway.
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But. I swear it's a really good reason. I promise.
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You still can't say anything about it? Even here?
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Not without consequences from Critter.
Like, I know you're super curious and you deserve answers, but I can't give them to you yet.
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Is there anything you can tell me?
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[Poland thinks about the question, picking his words more carefully than he normally would.]
Don't get mad, but like. If you knew what I knew you'd probably want the Hunters to win. [Ukraine did die by hunters however, so that's why he emphasized "probably."]
If you totally can't bring yourself to think that at all though, there is a third way to the win the game. That's where we come in.
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....and what's the third way?
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You know how like. There were all those locked buildings that suddenly opened? Plus the weird new videotape?
That was us. There's something called "the real game," that we can unlock clues for to let the people still alive solve.