Entry tags:
graveyard part 2
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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And the face value is you have a Hunter who didn't want to be a Hunter.
She can kind of forgive that. She'd seen the 'Traitor Country' as a mastermind figure, dastardly dragging his illiterate friend along with carrots on sticks - possibly whilst twirling a moustache. That's... rather clearly false, by this point. If anything, he's more like a man on a runaway horse. Where the horse can't spell.
But it's affecting Poland, and Poland gets this stuff a lot better than she does. So, for once, you don't get commentary; she just sits and observes. She has no real animosity towards England - to the Illiterate One, definitely - so she finds herself where she usually is. Unable to relate properly to either side, and thus, neutral.
Still, anger and muttering doesn't really fit Poland. Poland is silly. Poland is flailing and cheerfulness and adapting to not having arms. How to even cheer him up?
She whispers to Kanaya]
Is taking it badly, yes?
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I think he's angry at England even more than the rest of us. The hunters, you know, most of them still want to win, they act like there's a very good reason indeed. You remember when Sayaka tried to get him to go back ahead of her, and he said he wouldn't if he had to be prey. England is throwing all that away, presumably for entirely selfish reasons. But I don't actually understand his language or his incentives so I can't be sure. Taking it badly is the only certainty.
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