gamehead: (Default)
critter ([personal profile] gamehead) wrote2013-05-15 05:04 pm
Entry tags:

graveyard part 2

hunter's game the graveyard




You wake up in an unfamiliar cabin.

At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over.

Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless.

On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead.
axeforasong: (It's okay! I'll just stab it!)

[personal profile] axeforasong 2013-05-22 12:11 pm (UTC)(link)
[she tilts her head]

...You look old.
manofiron: (what the hell?)

[personal profile] manofiron 2013-05-22 12:15 pm (UTC)(link)
Forty-two isn't old. When you get there, you'll figure that out.

And I'm not evil either. No more than you are, I'd think.
axeforasong: (I like the hack and slash genre)

[personal profile] axeforasong 2013-05-22 12:21 pm (UTC)(link)
I haven't killed anyone!

[ACTUALLY TRUE]
manofiron: (wait what)

[personal profile] manofiron 2013-05-22 12:24 pm (UTC)(link)
Is that your definition of evil? Someone who takes a life?
axeforasong: (Have axe will travel)

[personal profile] axeforasong 2013-05-22 12:26 pm (UTC)(link)
More or less!
manofiron: (this doesn't make sense)

[personal profile] manofiron 2013-05-22 12:29 pm (UTC)(link)
So soldiers are evil, doctors who can't save patients are evil, farmers who raise and kill animals are evil, bus drivers who get into accidents are evil, engineers driving trains that hit people deliberately sitting on the tracks are evil. That's what you're saying?
axeforasong: (but look I'm completely innocent yo)

[personal profile] axeforasong 2013-05-22 12:31 pm (UTC)(link)
Of course not. But the Hunters kill in person, yes?
manofiron: (speak english)

[personal profile] manofiron 2013-05-22 12:33 pm (UTC)(link)
Have you ever wondered why they kill at all?
axeforasong: (It'll grow back!)

[personal profile] axeforasong 2013-05-22 12:36 pm (UTC)(link)
Of course I have! None will say! You had friends in Prey, yes? You won, they'd be dead anyway. Not much moral ground, yes?
manofiron: (not convinced)

[personal profile] manofiron 2013-05-22 12:44 pm (UTC)(link)
It isn't about morality. None of us would be here if it was.
axeforasong: (Default)

[personal profile] axeforasong 2013-05-22 01:00 pm (UTC)(link)
Then what is it about?
manofiron: (yeah that'd be me)

[personal profile] manofiron 2013-05-22 04:28 pm (UTC)(link)
If you haven't figured it out by the time one side or the other wins, I'll let you know.
axeforasong: (It'll grow back!)

[personal profile] axeforasong 2013-05-22 05:21 pm (UTC)(link)
...It had better be a very good reason.