Entry tags:
graveyard part 2
![]() You wake up in an unfamiliar cabin. At first, it almost seems like you're in an entirely different place and that everything had been just a dream. The interior of the cabin looks nothing like the run-down, old-timey shacks that you had been living in before. Everything in here is sleek and modern, from the enormous flat-screen TV mounted on the wall to the fridge and mini-bars stocked with all your favorite foods. There aren't any individual rooms in here, just a common area large enough to house everyone comfortably, no matter how many more people join you...and there will be plenty more people joining you before the week is over. Because if you look outside the window, it quickly becomes clear that not only are you still in Prayer's Pass, but that you are no longer among the realm of the living. Judging from the tombstones directly outside, you're now in what had been the abandoned broken-down cabin in the graveyard. The cabin's not all that changed; the world outside has gone completely grey and everything you see appears to be faded and blurry. The only things that remain sharp and in color are what's inside the cabin, including your fellow ghosts. Occasionally, people who are still alive may enter, but it's clear that what they're seeing is completely different from what you're seeing. The door's unlocked; however, a mysterious force prevents you from stepping beyond the threshold, no matter how hard you may try. After all, this cabin is a cage for the dead - a gilded one, perhaps, but a cage nonetheless. On the flat-screen TV plays everything that is currently happening in the town. It will shut off once night starts...and something else will appear instead. |
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I kind of assumed it was him when he was a frontrunner and ended up actually being a hunter. But I guess that assumption isn't being held across the board.
[Awkward pause.]
You deserved better. I'm pretty sure the game would be going a lot more smoothly with you there.
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[A dark heh.]
There wouldn't have been a tie today, I can tell you that much. I'm ashamed I didn't live long enough to extend the circle I'd formed with Ciel and Kyouko to you. If all four of us were alive the game might be going much more smoothly indeed, but it's just the two of them now - not to mention one's probably been werewolved.
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But you're right. If the four of us were still alive and allied, we wouldn't be losing like we are. Now either Ciel or Kyouko is probably on her own, and those are rough odds, scientifically speaking
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[And that's a good reason not to trust him, honestly.]
I hope they pull it together.
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[So much for 'I hope we lose.']
Although I suppose we could hope that the hunters make a critical mistake.
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And I wonder why that is. I imagine the overt coersion plays a role; they've alluded to their hands being forced. Whereas I suppose survival instinct isn't enough to rouse the prey.
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Anyway, every single hunter we've heard so far has implied the stakes are very high and the results of defection would be even worse. And whatever this stake is, it seems to be enough to make even quite pure-hearted people perfectly willing to kill.
But the prey have no such stake. They're free to focus on fantasies like everybody coming back to life or escaping from here. It wouldn't surprise me if the difficult situations those like Ciel and Kyouko have been through, like I have, encouraged the virtue of resignation to inescapability.
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[F r o w n.]
I just really hope that tomorrow brings good news for the prety.
[She will be very disappointed when tomorrow comes.]
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It's another way the game's stacked against the prey, really.
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